ID: # | Status:
Not approved

Sync.Land - Metaverse & Video Game Music Licensing

Problem

Video games, film, and metaverse creators navigate burdensome and slow industry to acquire and negotiate music licenses to use music in their projects, which leaves the musicians getting paid less.

Solution

Build a web3 peer-to-peer music licensing marketplace and API called Sync.Land to connect music and visual art creators, to issue proper licenses, and make direct payments to rightsholders.

Total to date

This is the total amount allocated to Sync.Land - Metaverse & Video Game Music Licensing.

₳135,000
Total funds requested
177
Total votes cast
₳6.75M
Votes yes
₳134M
Votes no

Team

Ian McCullough (Cullah)

Milwaukee, USA

Award-winning musician composed and licensed 10,000+ syncs of 16 years of open-source music in video games, films, tv shows, and advertisements. MPhil in Music & Media Technology from Trinity College, Dublin. BS in Computer Engineering from Marquette University. Computer engineer with a 10+ years of full-stack web development and scripting languages.

LinkedIn: https://www.linkedin.com/in/ian-mccullough-252a92170/

Twitter: https://twitter.com/CullahMusic

Music & Music Business: https://cullah.com/epk

Blackbird

Cape Town, South Africa.

Founder of dropshop.sh, Experience building highly optimized web services for serving chucked transfers and websockets. Experience with protobuf, websockets and general audio streaming technologies for use within a react frontend. Experience managing big data and highly available backend services. Experience building Cardano smart contracts, off-chain backends, wallet integration and working with the various serialization libraries. Experience with Cardano token minting transactions, metadata standards and the NFT ecosystem. Experience running, syncing and querying data from Cardano nodes.

Twitter: https://twitter.com/24blackbird314

Dropshop: https://dropshop.sh

Ian McCullough
Ian McCullough