The current casual games on Cardano focus on earning and speculating. Casual Gamers are not interested in this! With TRISTOPIA, we bring the fun of the game. Everything else will be purely optional.
With an experienced team from classic game development(Web2), we offer a 100% casual experience for everyone. Digital ownership remains optional. Cardano will not be ignored in the process!
This is the total amount allocated to TRISTOPIA - Climate Clash.
Christian Hayungs, Senad Hrnjadovic
This will be a joint project between Red Potion Studios (AdaQuest) and Senam Games Ltd.
As this is a commercial casual game, all rights are held by the developers. Nevertheless, we want to make it easy for players to learn about digital ownership. Further, when the games matured we will release some of the game design insights and development approaches as open source for everyone.
After almost 3 years in the Cardano Ecosystem, we as Red Potion Studio have had the great opportunity to follow many different gaming titles and developments in Web3 with AdaQuest (ada-quest.com).
All these games have one thing in common --> difficult onboarding for new users from the Web2 environment.
With Tristopia we want to change this!
And these are the main features of the game:
Our go-to reference is the typical Match3 mechanic. Only this one is more about building new colonies in a dystopian world.
--- First raw concept of the UI and settlement on a 6x6 grid with different buildings ---
The system includes base building, the use of special abilities, and crafting elements from Minecraft.
The goal is to build small colonies on a 6x6 grid by combining at least 3 of the same tiles to create other buildings or areas. (e.g.: 3 wheat fields -> farm)
The graphical style will be something like a simplified Fallout design. With destroyed landscapes that need to be farmed. You colonize from a dystopia to a kind of utopia!
As soon as no more moves are possible, the colony is considered finished and will generate resources. The special TWIST here is that as technology advances, you can always return to the colony to improve it or to fight environmental disasters in an emergency.
In addition, the colonies and their individual buildings produce certain resources. Thus, strategic resource management is part of the game mechanics.
Each additional colony also requires new resources. So the player has to be careful with his available resources in order to expand his sphere of influence.
In addition, the "Mixer Mode" allows you to build special fields on a grid, which can upgrade individual buildings and can be dragged onto the playing field during base building. This provides a variety of upgrade options. We use the popular mechanic of the crafting table from Minecraft.
Since climate change has already occurred in this world, the player will often be faced with special tasks. These will require the player to make a decision:
For example, you will be asked to provide energy in the most efficient way possible and to place buildings in a way that maximizes their efficiency, rather than simply pursuing quantitative goals without regard for the environment. This will sometimes be unavoidable, but the player will have to feel the consequences and react to them --> nuclear power == a possible meltdown
Since the social aspect is always involved in our games, players can choose different guilds that house different special buildings or combinations of starting buildings/fields. For example, members of the Agro guild get extra grain fields at the start of the game, or need fewer resources to upgrade. On the other hand, they suffer certain losses in energy production.
Players from different guilds may want to team up to trade resources.
At the end of each month, all colonies of a player and/or his clan will be evaluated. There will be several criteria that will influence the final score that players will be able to track.
Ranking points will be distributed based on the evaluation and displayed in a global ranking list. All players will be rewarded. The top 10 players will receive special rewards.
With the rewards, players can finally choose to have their rewards, achievements, cosmetics, etc. mined as NFT on the Cardano blockchain. To actually receive the earned progress as digital property!
Onboarding has been a huge topic since the launch of the Cardano mainnet.
The Red Potion Studio team has been doing exactly this for more than 2 years. With this project, we are onboarding a classic indie developer from Web2 --> senam-games.com and showing them what the advantages of our blockchain community are. So Cardano and our community benefit twice.
As mentioned in the description, we see the best way to do this with a casual game. Easy to understand, accessible for everyone, and the technology of Cardano runs in the background. So that the player is not overwhelmed with transactions, seed phrases, wallets, and NFTs right at the beginning!
As with all games publications, success is of course measured by the 5 most important KPIs:
In addition, there is the factor of onboarding. For us, it is already a success if we can win Senam Games as a game developer for our ecosystem in the long term!
Since our two teams are publicly known and don't hide behind any weird pictures ;) We will communicate news via Twitter, Instagram, LinkedIn or Facebook. We also like to be present at the Catalyst Town Halls and tell about the progress.
In addition, we plan to use YouTube and Twitch or Kick streams to inform the community about the progress of the project and the final result.
Of course, we will continue to attend various Indie Developer events to continue preaching the benefits of game development on Cardano!
Additionally, we will create this to share, track & communicate the outputs and results:
The received feedback out of this community engagement will flow into our development process and game building!
The team of Senam Games Studios has already produced games in the past and delivered them within a given budget. See the current upcoming release of Hauma:
https://store.steampowered.com/app/1443470/Hauma__A_Detective_Noir_Story/
Red Potion Studios has already brought AdaQuest to the people as a mobile alpha with their first team.
In this project, we are taking over the integration part of blockchain technology. We design the user interface, provide all graphics and assets and advise on game design and story.
As you will see further in the proposal, all team members have made their LinkedIn profiles public. The companies are registered entities. These are the founders of each studio:
Senad Hrnjadovic - Founder SenAm Games - https://www.linkedin.com/in/senadhrnjadovic/
Marcin Kugla - Founder - Red Potion Studios - https://www.linkedin.com/in/marcin-kugla-a92b5964/
Besides onboarding a new studio into our ecosystem, Tristopia's main goal remains to attract more users to the Cardano Blockchain through gameplay.
We make use of the following mechanics:
Through our several years of experience, we can estimate very well how much budget we need for the project to deliver it in a state that will monetize!
Therefore, the focus is to create a game experience within 6 months that is easily accessible and then economically self-sustaining. So that we can deliver new and additional content to the community bit by bit.
In addition, our already existing network comes to our advantage, so that we can proudly claim to be able to deliver solid work that will run on its own!
Monetizing:
For us, feasibility also includes monetization.
Here we would rely on tried and tested means. The following methods will be used:
This is a quick breakdown of Tritopias milestone elements. The output will be shown in detail down below. We aim to deliver each month a milestone with 2-3 elements. Having a development time of 7 months to release the final candidate!
October 2023:
November 2023:
December 2023:
January 2024:
February 2024:
March 2024:
April 2024:
First of all, I think we're all aware that game development nowadays can't be done with $10K!
"Yeah I know there's that one student under 7 billion out there, somewhere - who developed/released Stardew Valley after 8 years!"
Meanwhile, everything under 100K$ is called casual, indie, or small!
So now here we are with the current risk of ADA volatility and the bear market makes it all the harder to assess. But we like challenges and have made our assessment to the best of our knowledge & belief.
So deal with it! :D
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The awareness Cardano and IOG gets from our project in the classic game developer scene alone + our mission as ambassadors at every gaming event + onboarding of a new studio --> is worth more than the requested 300K ADA --> Yeah mass adoption comes not cheap
Project Management, Finance
Senad Hrnjadovic - Founder SenAm Games - https://www.linkedin.com/in/senadhrnjadovic/
Game Design, 3D Art, Frontend Development(unity), Narrative Design by https://www.senam-games.com/
Game Mechanics & Cardano Advisor/Ambassador
Marcin Kugla - Founder - Red Potion Studios - https://www.linkedin.com/in/marcin-kugla-a92b5964/
2D Illustration, UI&UX Design, Assets Concepts
Christian Hayungs - Art Direction - Red Potion Studios - https://www.linkedin.com/in/christian-hayungs-9ba22457/
Backend Coding & Cardano Integration
Kevin Unger - Coding - Red Potion Studios - https://www.linkedin.com/in/kevin-unger-6124b5b2/