Following e-learning courses can be boring or a waste of time.
People want to be incentivised to spend time on something.
Play to earn work!
Learn to Earn can work with a gamified learning journey.
This is the total amount allocated to Learn to Earn - game engine.
A game engine based on my public patent that gamifies learning materials, allowing students and evaluators to share revenue, by earning tokens, from their quiz outcome.
No dependencies.
The license is AGPL-3.0 license.
The code will be fully released on GitHub.
SDG goals:
Goal 4. Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all
SDG subgoals:
4.4 By 2030, substantially increase the number of youth and adults who have relevant skills, including technical and vocational skills, for employment, decent jobs and entrepreneurship
Key Performance Indicator (KPI):
4.4.1 Proportion of youth and adults with information and communications technology (ICT) skills, by type of skill
#proposertoolsdg
Bounder (meaning Bet on Understanding) is an educational "Learn to Earn" game engine. It can be considered an evolution of the famous quiz tool Kahoot.
Bounder is based on my public patent US20230401973A
where:
The engine can be played in a “solo mode” (like a typical e-learning process) or “multiplayer mode” (like in a classroom, where the teacher interacts with multiple students in real time).
Currently, there is no method for detecting accurately user knowledge using multiple-choice questions.
MCQ (multiple-choice question) is a powerful tool when you want to automatically “filter” for a certain degree of student knowledge (to be focused only on who passed a certain threshold). However, an “essay question” is still needed for a proper evaluation, which is extremely hard to automate (yes, AI is not yet that powerful) properly.
So, how can we more accurately evaluate still using an MCQ approach?
One solution comes from the white paper “Evidential Multiple Choice Question” (Ev-MCQ) by Javier Diaz, Maria Rifqi, Bernadette Bouchon-Meunier.
With Ev-MCQ, student answers are intentionally imprecise because it is necessary to set the percentage of confidence in correctness, rather than focusing solely on identifying the right answer.
Bounder evolves this concept, introducing a betting mechanism to gamify the process and incentivise the learning process.
This system encourages learning while providing financial incentives for deserving students. It’s a win-win situation where both students and creators benefit!
Use case explanation
1. Quiz Introduction:
2. Quiz Creation and Token Incentives:
3.“Learn to Earn” process:
4. Budget Management:
5. Quiz Difficulty Balance:
For a visual understanding of how it works, here is a simple wireframe:
A web3 competitor of Kahoot doesn’t exist yet and online education is moving in this direction.
Paying with ADA will be beneficial for the community and ecosystem.
A third-generation blockchain goes beyond just handling money, decentralized finance, and digital art. It's also about applying this technology to everyday life and benefiting society, for example through online education. This approach is important for the community and helps the whole network grow stronger.
Cardano founders were also always interested in Online Education and this proposal is compatible with the overall view.
I received 2 grants (Fund 7 and 8) and successfully delivered 2 open-source projects for the Cardano community. 100% success. I'm likely one of the rare independent developers in the community to have done this.
The level of detail in tracking work on the GitHub project and documentation via Wiki is of a high standard. This is an example of my previously granted project on F8: https://github.com/eLearningDAO/POCRE/projects/1
https://github.com/eLearningDAO/POCRE/wiki
The same level of quality will be executed again for this proposal.
I want to clarify that this is my personal open-source contribution to the Cardano ecosystem driven by my passion for the e-learning industry. It is not related to my daily job.
Milestone 1 (2 months):
Wireframing all the use cases (for teacher/verifier and student)
Define detailed workflows
Build the design
Build the user interface
Publish a website for progress tracking and marketing
Create a simple video explanation for marketing purposes
Milestone 2 (2 months):
Build a micro Content Management System for editing/publishing the Ev-MCQs
Integrate the payment process from the credit card with AdaPay or a similar tool
Integrate an optional browser wallet like Nami for more expert users
Build the revenue sharing stream for the stakeholders based on their roles and contribute
Milestone 3-final (2 months):
Build a basic algorithm able to increase difficulty based on betting amount and user knowledge
Cloud publishing
Testnet publishing
Tuning the overall solution
Test and bugfix
Mario Altimari - Team leader
Giuthub https://github.com/AltiMario
Linkedin https://www.linkedin.com/in/altimario
I have 20+ years of experience in IT, I started my career as a software developer in 1999. I have held many roles in my career, including technical director of startups and large consulting companies. I'm passionate about blockchain (obviously), open source, e-learning and data stream processing on distributed systems.
The rest of the team is composed of the people who already worked with me on previous occasions at eleaningDAO https://github.com/eLearningDAO/POCRE/graphs/contributors more notably:
Huzaifa Rasheed - Fullstack developer
Linkedin https://www.linkedin.com/in/huzaifa-rasheed/
Umair Mukhtar - Full Stack Developer
Linkedin https://www.linkedin.com/in/umair-mukhtar-828510153/
Github https://github.com/UmairMukhtar
Mithun Ray - Senior UX/UI designer
Linkedin https://www.linkedin.com/in/mithunray/
COST OF EVERY RESOURCE PER MONTH
Designer/UX/UI - Monthly salary average: $3500
Fullstack/Blockchain developer - Monthly salary average: $4000
Web developer - Monthly salary average: $3500
Project manager/coordinator/architect - Monthly salary average: $3500
COST OF THE PROJECT PER RESOURCE
Designer/UX/UI/website, 1 month of work, tot cost $3500
Full stack/Blockchain Developer, 3 months of work, tot cost $12000
Web developer, 3 months of work, tot cost $10500
Project manager/coordinator/architect, 6 months of part-time work, tot cost $10500
EXTRA COST
A year of cloud services, devops, domain, etc: $2000
ESTIMATION
Duration per milestone: 2 months
Duration of the project: 6 months
Tot cost: USD 38500
Conversion (@ rate $0.40 USD / ADA): 96250 ADA
The market opportunities in EdTech are enormous, the projected global market size is $181.3B by 2025
https://www.marketsandmarkets.com/Market-Reports/educational-technology-ed-tech-market-1066.html
and $377.85 B by 2028
https://www.grandviewresearch.com/press-release/global-education-technology-market
The Top 10 Largest EdTech Companies in the world:
Source:
https://finance.yahoo.com/news/15-largest-edtech-companies-world-155126885.html
https://www.insidermonkey.com/blog/5-largest-edtech-companies-in-the-world-930988
As you can see Kahoot, which is just a quiz game, is a huge business success. Cardano can take a slice of its market by adopting the web3 fundamentals.