We would like to boost AdaQuest ARENA & QUEST visual mode.
This enhanced graphical presentation will require new gfx model work
We will re-design, create and enhance our characters to make them ready for this visual upgrade
This is the total amount allocated to AdaQuest ENHANCED ARENA Visual Mode.
Intro:
AdaQuest is a game project combining three different game phases into one whole Fantasy World Game Experience.
Our first game mode is called ARENA. This is also the first use case for our NFT hero cards. At the moment, this mode is in Alpha state (see screenshot overview).
Arena game mode features in a nutshell:
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To create a more AAA look of our game we would love to enhance the visual presentation of the ARENA & QUEST fighting and character screen. We will do this by offering a horizontal view and adding more detailed and enhanced visual effects to it.
This challenge is about bringing Cardano to a bigger gaming audience(Challenge KPI). We have started this project in 2021 to exactly do this. How we will do it? By focusing on these points:
Game experience FIRST!
Reaching for a wide gamer-centric user base
Ensuring the development cycle
Marketing:
Once completed we will communicate this through our social media and game-related channels. We also will use our business network from the games & entertainment industry. Showing and promoting AdaQuest with different partners like IGN, Checkpointhub, GEE Magazin, and of course a lot of Influencers, Podcasters, YouTubers, and Cardano Partners like Playermint, Muesliswap, or Cardano SWARM!
Key Marketing Strategy: Organic, steady, and healthy growth without useless pseudo Influencer and social media spend!
Our KPIs:
Even if we are free and not at the "mercy" of a big publisher or investor, budget and time are always issues when it comes to creating games. As an independent developer, the biggest risk is that you will run out of money or dev power. Either someone will try to sell you a service he/she can´t deliver in time or someone create something you already paid for, but in the end, it is useless for your project :(
To mitigate this, we work only with people we already know and meet in RL or worked before with them. Sometimes we receive recommendations or test young talents before offering them a contract. Our working and project experience will ensure to keep track of the budget and put enough into our reserve to be prepared for turbulences and struggles, which sometimes you can´t avoid.
That´s why we will track & measure this:
Target Groups
Primarily:
Secondary:
Tertiary:
Challenges
Risks
Our risk management includes the experience we have gathered within the last two decades in games development. We avoid already some of the risks by clearly communicating our steps and taking precautions NOW! That´s why we never will drop a version, because for the sake of releasing something. However, we use some of these tools to help us minimize the risk:
-- Late Q3 - Q4 2022 --
Mid August - Mid October 2022
--> Finishing the enhanced graphical presentation
Staff: 2 Illustrators, 1 animator, Art Direction
ARENA Visual enhancement team:
Two Illustrators = 2500$/month
--> 2 months == 10,000$
Animator = 3500$/month
--> 2 months == 7,000$
Art Director = 3000$/month
--> 1 month == 3,000$
Overall estimated spend == 20,000$
Art Direction: Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry. Starting as a big fan of the classic "point & click" adventures (e.g., Monkey Island, Beneath a Steel Sky, Day of the Tentacle) on DOS and hoarding tons of comic books, he turned his geek hobby into an ever-expanding full-time job! (LinkedIn: https://www.linkedin.com/in/christian-hayungs-9ba22457)
Freelancers we are working with:
Artists, Illustrators, Animation, Design
Ann-Kathrin Raab - https://www.linkedin.com/in/ann-kathrin-raab-8b1815184/
Robert Schneider - https://www.linkedin.com/in/robertschneider138/
Celine Zirkel - https://www.linkedin.com/in/celine-zirkel-62304b220/
Oleg Gorshkov - https://www.linkedin.com/in/gorshkov-oleg-3408468a/
As already mentioned in the Risk Management section[IMPACT], next to the KPIs, we also use well-known tools like JIRA, Github, and Confluence to track our progress.
However, we develop AdaQuest based on our internal roadmap and the milestones we have set. In doing so, we set realistic goals and report them as we achieve them through our social channels. Progress is documented and discussed with the team every week (Mondays). After that, we update our roadmap and take the next step within the development.
Creating and boosting the AdaQuest ARENA & QUEST visual mode will require an enhanced graphical presentation of additional artworks, assets, and effects. This will include the following points:
Achieving this will be the main criteria for success!
AdaQuest was already funded in Fund5. Since then we manage to become well known within the Cardano ecosystem (Gamers On-Chained challenge was initiated by us). Besides founding Red Potion Studios, we have hired people, started to develop AdaQuest, created a Web portal with user management & tools, and build a mission statement & vision for the whole AdaQuest project.
Without the initial Catalyst funding, this would never happen!
To all the VOTERS from Fund5 Thank you for this chance!
Nevertheless, as we stated in Fund 5 already:
Our project with the three planned game phases (ARENA, Dungeon Crawler, Skirmish Battlefield - https://ada-quest.com/howto#future) needs a budget of around 500K$. So all our proposals here are aiming to get additional support. Every missed funding from Catalyst will protract development, because of the nature of such a gaming project. As always we are keen to hear your thoughts. You are welcome to comment!
So far our Catalyst proposals:
Fund 5 - DApps & Integrations (funded - 100K$):
https://cardano.ideascale.com/c/idea/351663
Fund 6 - DApps & Integrations (NOT funded - 75K$):
https://cardano.ideascale.com/c/idea/365863
Fund 7 - Gamers On-Chained (NOT funded - 55K$):
https://cardano.ideascale.com/c/idea/382933
Art Direction: Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry.
(LinkedIn: https://www.linkedin.com/in/christian-hayungs-9ba22457)
Info https://ada-quest.com/about