We need more awareness!
We have to create teasers, trailers. Cooperate with influencers who will deliver content and spread the word.
We will create a feasible marketing plan that will use the entire budget of this proposal to boost AdaQuest's attention level.
This is the total amount allocated to AdaQuest MARKETING campaign.
Marketing is key in terms of awareness and spread. In the past we have the pleasure to take part in different shows like this great Kaizen Crypto YouTube report!
https://youtu.be/yvGs1y2rjkcThis kind of videos not only boost our NFT sales, but also brought us new followers on Twitter or Discord. Some will say you need a ton of budget to create a great marketing campaign. This is the easy way.
What I have learned in the last 15 years on the subject of marketing and --> here especially games marketing, that viral wins over budget.
Please don't get me wrong. Viral marketing without any budget is very tedious and slow (see AdaQuest :( ). This is also the reason why we explicitly put this proposal here.
We would like to do the following with the budget:
PLUS the release of our mostly anticipated AdaQuest ARENA moblie mode should ensure to get the word spread around!
We think that this whole package will give AdaQuest a real important boost to be successful in the upcoming months.
We think that this campaign is the logical addition to cover these challenge problem statement:
!Mass Adoption!
Without a big game project like AdaQuest, it will be difficult and hard to bring Cardano closer to the masses. We understand this and try to make it possible with our knowledge and experience.
However, this will not be possible without the support of the community. That's why this marketing campaign is aimed precisely at that. We want to make AdaQuest better known outside the Cardano community. We want to do this within a reasonable economic framework. That is why we have chosen a very conservative budget request!
This marketing campaign and the strategy to add more content is always a good way to generate revenue and awareness within a project. Since Red Potion Studio is more focused on the mantra - GAME experience First - we see this the perfect mix to finally get the attention Cardano & AdaQuest need so badly.
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Main focuses - AdaQuest Development
Game experience FIRST!
Reaching for a wide gamer-centric user base
Ensuring the development cycle
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Marketing Deep Dive
Once completed we will communicate this through our social media and game-related channels. We also will use our business network from the games & entertainment industry. Showing and promoting AdaQuest with different partners like IGN, Checkpointhub, GEE Magazin, and of course a lot of Influencers, Podcasters, YouTubers, and Cardano Partners like Playermint, Muesliswap, or Cardano SWARM!
Key Marketing Strategy: Organic, steady, and healthy growth without useless pseudo Influencer and social media spend!
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Our KPIs
Even if we are free and not at the "mercy" of a big publisher or investor, budget and time are always issues when it comes to creating games. As an independent developer, the biggest risk is that you will run out of money or dev power. Either someone will try to sell you a service he/she can´t deliver in time or someone create something you already paid for, but in the end, it is useless for your project :(
To mitigate this, we work only with people we already know and meet in RL or worked before with them. Sometimes we receive recommendations or test young talents before offering them a contract. Our working and project experience will ensure to keep track of the budget and put enough into our reserve to be prepared for turbulences and struggles, which sometimes you can´t avoid.
That´s why we will track & measure this:
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SWOT Analysis - Target Groups
Primarily:
Secondary:
Tertiary:
Challenges
Risks
Our risk management includes the experience we have gathered within the last two decades in games marketing. We avoid already some of the risks by clearly communicating our steps and taking precautions NOW! That´s why we never will drop a version, because for the sake of releasing something. However, we use some of these tools to help us minimize the risk:
Initial viral marketing plan AdaQuest 2022
June - August 2022
September - October 2022
November - December 2022
Overview viral marketing spend AdaQuest 2022
June - August 2022
Overall spend == 17,000$
September - October 2022
Overall spend == 13,000$
November - December 2022
Overall spend == 5000$
Art Direction: Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry. Starting as a big fan of the classic "point & click" adventures (e.g., Monkey Island, Beneath a Steel Sky, Day of the Tentacle) on DOS and hoarding tons of comic books, he turned his geek hobby into an ever-expanding full-time job! (LinkedIn: https://www.linkedin.com/in/christian-hayungs-9ba22457)
Strategic Advisor & Founder: Marcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Rockstar. In the past 10 years, he has helped some start-ups in their initial phase, and he will also provide guidance for the Cardano gaming community, as well! (LinkedIn: https://www.linkedin.com/in/marcin-kugla-a92b5964)
Michael is the second guy and is mainly responsible for game design and balancing. He holds a degree in business administration and had a lot of experience in sales & marketing.
(LinkedIn: https://www.linkedin.com/in/michael-fischer-574678212/)
Lore & Finance: Thomas is the oldest financial expert within the team. His knowledge about movies, games, and fantasy worlds is immense. He currently tries to tie the stitches to bring the world of ADA to life. Otherwise, you can find him on some LARP battlefields on our planet. Soon probably also on ADA! Oh, and did we mention that Thomas likes magic tricks? We did...
As already mentioned we will use tools for benchmark & track every peace of media we will release and spread. Further we also us analytics to collect data for our KPIs
However, we develop AdaQuest based on our internal roadmap and the milestones we have set. In doing so, we set realistic goals and report them as we achieve them through our social channels. Progress is documented and discussed with the team every week (Mondays). After that, we update our roadmap and take the next step within the development.
When successful funded - This campaign will become a huge part of our roadmap
This campaign will allow us to gather more followers within the social and media channels. As it will help us also to generate a higher awareness and revenue. Finally, while running this campaign we will offer additional content to expand the audience and strengthen the AdaQuest brand.
Achieving this will be the main criteria for success!
AdaQuest was already funded in Fund5. Since then we manage to become well known within the Cardano ecosystem (Gamers On-Chained challenge was initiated by us). Besides founding Red Potion Studios, we have hired people, started to develop AdaQuest, created a Web portal with user management & tools, and build a mission statement & vision for the whole AdaQuest project.
Without the initial Catalyst funding, this would never happen!
To all the VOTERS from Fund5 Thank you for this chance!
Nevertheless, as we stated in Fund 5 already:
Our project with the three planned game phases (ARENA, Dungeon Crawler, Skirmish Battlefield - https://ada-quest.com/howto#future) needs a budget of around 500K$. So all our proposals here are aiming to get additional support. Every missed funding from Catalyst will protract development, because of the nature of such a gaming project. As always we are keen to hear your thoughts. You are welcome to comment!
So far our Catalyst proposals:
Fund 5 - DApps & Integrations (funded - 100K$):
https://cardano.ideascale.com/c/idea/351663
Fund 6 - DApps & Integrations (NOT funded - 75K$):
https://cardano.ideascale.com/c/idea/365863
Fund 7 - Gamers On-Chained (NOT funded - 55K$):
https://cardano.ideascale.com/c/idea/382933
Founder: Marcin worked in marketing, sales, and biz dev for THQ, Ubisoft, CI Games, Daedalic, and Rockstar. He has helped start-ups in their initial phase, and provides guidance for the Cardano gaming community, as well! >10 year experience(LinkedIn: https://tinyurl.com/yc74rm4p)