Mass Adoption of Cardano is our main goal. Currently, there are no AAA games on the horizon that would tackle this challenge. Setting up such a project needs experience & budget!
This is the total amount allocated to AdaQuest - Dungeon Crawler - Vertical Slice 1.0.
After creating the Concept & Prototype for Phase 2 we have to develop the Release Candidate. This will allow us to deliver the finished product to the public. This is usually stated as Early Access.
We will need the Unreal Engine 5 for this!
Currently, there are no plans to go fully open source with the Dungeon Crawler. However, after the release of our Early Access, we are strongly approaching to make some parts of the game accessible for the MODDING community!
Take a look at our Rough-GDD over here -->
PHASE 2 - Gameplay Concept - Dungeon Gameplay
INTRO:
After creating the Concept & Prototype we will go "All-in" end develop an early access game with unique features. So let all the business talk aside - no worries biz is still present in this proposal ;) - here comes all the stuff that matters for a game! Fun mode on:
Check out our Prototype Closed-Out Video here -->
Take a look at our Rough-GDD over here -->
Dungeon Gameplay – 10 important questions – some answers
1. What can you expect?
Since Phase 1 is all about individual character and ability development (Leveling), Phase 2 will bring your friends to the show! This will be a fully fleshed-out competitive dungeon crawler with some absolutely new and fresh unique features in this genre. Dungeons will be generated procedurally!
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2. This is what a Round in AdaQuest Phase 2 will look like!
After you and your friend (2vs2) decide on which tribe you will go to in season gameplay (dwarfish, barbarian, elfish, magician), you will be able to select one of the available dungeons.
In one of these dungeons, you will encounter a duo of a rival tribe. Besides this, the dungeons will offer hidden secrets, traps, monsters, and of course treasures!
(Somebody says NFT? - Example of a possible NFT equipment loot drop)
You and your comrade will explore the dungeon in real time and after solving some of the riddles and secrets you will be hopefully able to fight against the boss of each dungeon.
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3. What will happen to the rest of my NFTs, when I choose the seasonal gameplay?
Hopefully, this overview will make it easier to understand:
Phase 1 - ARENA: All of your characters are available for leveling - no gain of season points
Phase 2 - DUNGEON MODE: You choose a folk (Barbarian, Dwarves, Magician, Elves) for season gameplay:
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Can I fight against the player's rival tribe duo within the dungeon?
This will be possible and will include one of our secret mechanics we do not like to spoil now!
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5. Will I lose my equipment or even my NFTs?
NO! Even if you die this won´t happen. BUT you and your tribe will lose season points which will lead to loss of territory --> Please remember we are creating a whole World for this.
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6. What kind of battle mode will be used?
We asked already our community (over 1000 members on Discord) and the majority seem to like a real-time mode. Since we always communicate that this game is created by games for gamers, we will use the real-time mode for exploration and scouting instead of an early announced turn-based solution!
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7. Will it be possible to play Phase 2 in 1vs1 mode?
Yes! But this is more experimental and left out for our OPEN SOURCE idea of modding!
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8. How will matchmaking work?
For the first version, we will always adjust the power and level of each duo. Example:
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9. My precious! My treasure! Where is all the gold? What can I earn?
Okay, okay understood. As already mentioned and typical for this genre, you will get for fighting monsters, rivals, bosses, traps, and secrets this kind of reward:
QuestToken - QTS // Fragments // Gold
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10. How many Heroes do I need to play this game?
Well, at least you will need one NFT AdaQuest hero to really enjoy the game with all the features. However, we decided also to create a basic Adventurer totally free to play. This hero will let you experience all the important mechanics you will not even need a Wallet to play our game. Like every other hero on Ada, this basic Adventurer will also use the basic items available through gameplay and at Tingle&Tangle special store 😊
So yes, AdaQuest is absolutely a pure Free 2 Play gaming project, for the dungeon crawler we think of a - spend what you like to reward the developers - early access payment model.
TL;DR;
SUM UP:
This Early Access Dungeon Crawler Version will offer:
his game mode is the HEART of AdaQuest, as we like to call it. While the first mode is mainly about the single-game character, the Dungeon mode is targeting cooperative play. Of course, it's also possible to play this mode 1 vs. 1, but you'll have the best experience with your friends and collect more points for your tribe. We think that this is the logical addition to cover this challenges problem statement:
!Mass Adoption!
Adding more content is always a good way to generate revenue within the gaming business. Since Red Potion Studio is more focused on the mantra - GAME experience First - bringing this to life will deliver a real AAA candidate from the Cardano ecosystem.
Further since in 2023 the digital world is all about socializing, we think that bringing fun to the blockchain environment is the way you can accomplish mass adoption. So the Cardano way, our gaming dev experience, and the unique features of the dungeon crawler come together to reach this GOAL!
!AdaQuest offers the fundamentals to accomplish this challenge!
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Main focuses - AdaQuest Development
Game experience FIRST!
Reaching for a wide gamer-centric user base
Ensuring the development cycle
Our KPIs
Even if we are free and not at the "mercy" of a big publisher or investor, budget and time are always issues when it comes to creating games. As an independent developer, the biggest risk is that you will run out of money or dev power. Either someone will try to sell you a service he/she can´t deliver in time or someone create something you already paid for, but in the end, it is useless for your project :(
To mitigate this, we work only with people we already know and meet in RL or worked before with them. Sometimes we receive recommendations or test young talents before offering them a contract. Our working and project experience will ensure to keep track of the budget and put enough into our reserve to be prepared for turbulences and struggles, which sometimes you can´t avoid.
That´s why we will track & measure this:
Further tracking makes no sense for us since this is concept work!
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Target Groups
Primarily:
Secondary:
Tertiary:
We see our 3 game pillars as a perfect recipe to achieve the main goal of this challenge -->.
Turning good concepts into successful products and thus putting the Cardano ecosystem on the map.
We are all aware that game development costs accordingly. With the additional experience of the last 3 years in Web3, we see ourselves well-equipped to reach the goal of mass adoption with our dungeon crawler.
After the current journey with AdaQuest, we know exactly that the mix of new and known features (pillar 1) is the right way. In addition, we see our interconnectivity concept as a strong USP so far (pillar 2). The goal is still to combine all 3 game modes and to need only ONE NFT character.
Finally, our social approach and the competitive idea (pillar 3) have been described several times as very correct and consistent. We want to bring the players to play together (2vs2) and measure their strength. With tournaments, special events, and competitions we will build a corresponding community within the Cardano ecosystem.
Important:
The main goal besides the three pillars is of course the economic success of AdaQuest. We would like to be self-supporting and self-financing in the future, but for this, we first need the help of the community!
Timeline & key milestones:
OUTCOME:
IMPORTANT: Each month contains two Sprints (2 weeks each) which lead to a monthly milestone!
Art Direction: Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry. Starting as a big fan of the classic "point & click" adventures (e.g., Monkey Island, Beneath a Steel Sky, Day of the Tentacle) on DOS and hoarding tons of comic books, he turned his geek hobby into an ever-expanding full-time job! (LinkedIn: https://www.linkedin.com/in/christian-hayungs-9ba22457)
Game Design & Balancing: Alex worked as a creative director at Ubisoft's campus and as lead developer of Faith and Honor Barbarossa. He has considerable experience researching psychological and neurological sweet spots in game-based learning. With over 4 years of experience in game design, Alex is geared to bring the best gaming experience to AdaQuest!
(LinkedIn: https://www.linkedin.com/in/alexander-cimpeanu-b9507a112)
Tech Lead: Dirk worked for Ubisoft, founded two gaming studios as a Dev Lead, and is currently working as a Technical Architect. He is the go-to guy, well in everything tech-related. Besides running and tracking our stake pool he is doing his magic to create the foundation for our project. 20 years of experience! IF var string = "you are looking for a coder?" THEN result = "Dirk"
(LinkedIn: https://www.linkedin.com/in/dirk-potulski-71313428)
Strategic Advisor & Founder: Marcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Rockstar. In the past 10 years, he has helped some start-ups in their initial phase, and he will also provide guidance for the Cardano gaming community, as well! (LinkedIn: https://www.linkedin.com/in/marcin-kugla-a92b5964)
Freelancers we are working with:
Artists, Illustrators, Animation, Design, Coders, Writers
Robert Schneider - https://www.linkedin.com/in/robertschneider138/
Oleg Gorshkov - https://www.linkedin.com/in/gorshkov-oleg-3408468a/
Kevin Unger - https://www.linkedin.com/in/kevin-unger-6124b5b2/
Simon Latusek - https://www.linkedin.com/in/simon-latusek-094728143/
Christopher Smith - https://www.linkedin.com/in/christopher-smith-783b6b93/
This file is gonna be added for DOWNLOAD for a better overview and presentation.
Within the budget is already a 25% tax deduction, which should be added to every project!
ADA prices include a 20% margin for volatility - We are asking for overall 285K$
The AdaQuest Dungeon Crawler PC game can be advantageous for the Cardano ecosystem due to the following reasons:
By combining a AAA game like AdaQuest Dungeon Crawler with blockchain, the ecosystem benefits from wider adoption, player ownership, tradable assets, transparency, community participation, and interoperability.