Last updated 6 months ago

Ascent Rivals - Onboarding Next Million Users

Problem

Cardano currently lacks a market-ready game that can engage the 3 billion mainstream gamers and drive large-scale onboarding.

Solution

Building off early award-winning traction, Ascent Rivals will launch globally, breaking through to the next million gamers through competitive gaming and paving the way for more cardano games.

Total to date

This is the total amount allocated to Ascent Rivals - Onboarding Next Million Users.

800,000 $ADA
Total funds requested
209
Total votes cast
39.5M
Votes yes
36.6M
Votes abstain

About this idea

Team

Michael Yagi – CEO & Cofounder

https://www.linkedin.com/in/michaelyagi/

  • Technical and gaming background specializing in strategy, untapped markets, design, and technical architecture.
  • DigiPen Alumni; shipped 3 titles at 2K Games.
  • One of the fastest promoted software engineers at Tableau.
  • Top 0.1–5% player in Starcraft, League, Valorant, Chess, Clash Royale, and Street Fighter.
  • Additional experience and references available upon request.

David Yagi – COO & Cofounder

https://x.com/NFTCollector

  • Experienced operator in finance, strategy, market timing, operations, and community growth.
  • Founded the industry’s #1 crypto merchandise store.
  • Revitalized a bankrupt vitamin chain into a multimillion-dollar profit business within two years.
  • Competitive background: Rank 1 worldwide in Starcraft 2 (2v2) and multiple 1v1 Grandmaster accounts simultaneously.

Steven George – Developer & Cofounder

https://www.linkedin.com/in/stevenbgeorge/

  • One of three engineers on Ascent: Rivals, with responsibilities spanning engine, full stack, physics, gameplay, networking, and multiplayer.
  • DigiPen Alumni; Principal Architect Engineer.
  • Built custom C++ game and graphics engines.
  • Recognized at PAX Rising award, later revealed the dev team consisted of only two engineers.

Stanley Hayes – Developer & Cofounder

https://www.linkedin.com/in/stanleyhayes/

  • One of three engineers on Ascent: Rivals, specializing in rendering, shaders, maps, and gameplay.
  • DigiPen Alumni; experience at Nvidia, Unreal Engine, and Fortnite.
  • Built custom C++ game and graphics engines.
  • Shared PAX Rising recognition for a two-person development team.

Chris Chung – Business Development & Cofounder

https://www.linkedin.com/in/christopher-j-chung/

  • Leads partnerships and business operations.
  • Successfully exited Coding Dojo, one of the top three coding bootcamps globally.

Cliff Garvis – Developer

https://www.linkedin.com/in/cliff-garvis-5394b380/

  • Full-stack architect and game backend. Aiken wagering contracts, Midnight private account payouts, and blockchain integrations.
  • DigiPen Alumni; former developer at Level 11 and Nintendo.
  • Built custom C++ game and graphics engines.

Ming Chi – Artist

https://www.artstation.com/cmajore

  • 3D generalist, concept, model, rig, texture
  • Sony Interactive and Nexon.
  • Top 100 Artstation artist.

Oscar – Sound

https://www.linkedin.com/in/oscar-coen/

  • Sound effects
  • Respawn Entertainment, Riot Games
  • Winner of 7 audio awards from Star Wars

Lars - Mascot

  • Role model