Last updated 3 months ago

MSCI Hydra Rooms: Multiplayer SDK for Cardano Gaming

Problem

Cardano lacks a reusable Hydra-based multiplayer rooms and rewards layer for web/mini games, so each team rebuilds infra and few live games onboard users to Cardano.

Solution

Upgrade the existing M-SCI Web3 mid-core game into a Hydra-powered Cardano experience, then extract its on-chain rooms & rewards layer as an SDK that other games can adopt.

88,000 $ADA
Total funds requested

About this idea

Team

Project Team

Core organisation – MSCI Labs & “MSCI Catalyst ADA” team

MSCI Labs is a Vietnam-based game studio and software company focused on mid-core and competitive games. The studio has shipped multiple playable builds of MSCI Web3 and MSCI MOBA, and recently won 1st prize at Avalanche Game Jam Vietnam 2025, with MSCI showcased at Sui Hub events and in collaboration with VTC Academy.

For this proposal, MSCI Labs is represented by the “MSCI Catalyst ADA” team: 1 project lead and 5 specialised engineers.

  1. Nguyen Duc Thuan – Project Lead & Game Architect

• Role: Overall owner of the project; responsible for scope, product direction, milestones and coordination with Catalyst and the Cardano community.

• Links: https://www.facebook.com/sinmsci

• Background:

o Founder & CEO of MSCI Labs, with 10+ years in game design and production (casual, mid-core, MMO).

o Experience leading cross-functional teams and winning awards (including 1st prize at Avalanche Game Jam Vietnam 2025).

• Responsibilities:

o Define the UX and gameplay integration of Hydra Rooms inside MSCI Web3.

o Keep scope realistic, manage risks and ensure all milestones and reports are delivered on time.

o Coordinate with external game teams who want to adopt the SDK.

  1. Jack (huantt) – Senior Technical Lead (Backend & DevOps)

• Links: GitHub: https://github.com/huantt – Blog: https://dev.to/jacktt

• Role: Senior technical lead for backend architecture, infrastructure and Hydra/Cardano integration.

• Background:

o Software engineer and DevOps/Golang specialist with many public repositories and experience building production-grade tooling and services.

o Strong focus on reliability, observability and performance.

• Responsibilities:

o Design the overall backend/infrastructure for MSCI Hydra Rooms (Cardano node, Hydra heads, CI/CD, monitoring).

o Implement the server-side bridge between MSCI Web3 and the Hydra Rooms contracts.

o Ensure stable testnet and demo environments for reviewers and developers.

  1. Nguyen Hoang Vu (SkyTik) – Senior Backend & Web Integration Engineer

• Links: GitHub: https://github.com/SkyTik – LinkedIn: https://www.linkedin.com/in/vunh/

• Role: Backend and web integration engineer focusing on MSCI Web3 APIs and web stack.

• Background:

o Software Engineer at Ahamove (Ho Chi Minh City, Vietnam).

o Experienced with Node.js / TypeScript backends and clean, production-ready boilerplates.

• Responsibilities:

o Implement and maintain backend endpoints for MSCI Web3 to interact with Cardano/Hydra (rooms, sessions, rewards).

o Expose data and metrics for dashboards and SDK usage.

o Support integration of the SDK into MSCI Web3 and related web tools.

  1. Yellow Umbrella (nhathuy7996) – Lead Game Developer & SDK Sample Owner

• Links: GitHub: https://github.com/nhathuy7996 – TikTok: https://www.tiktok.com/@gamedevtoi – YouTube: game-dev content channel

• Role: Lead game developer responsible for in-game client integration and the public SDK sample game.

• Background:

o Active game developer creating content and tutorials around Cocos Creator and web game development.

o Used to explaining technical concepts to other developers and learners.

• Responsibilities:

o Implement in-game flows (create/join room, play session, send result) for MSCI Web3 / sample game using the SDK.

o Own the SDK sample game that other teams can fork and adapt.

o Co-create tutorial content and help present the SDK in the AMA from a game developer’s perspective.

  1. Van Phat (Phatjiro) – Game Developer (Unity) & Cross-Engine Integration Support

• Links: GitHub: https://github.com/Phatjiro

• Role: Game developer focusing on cross-engine integration (Unity/other engines) and gameplay prototyping.

• Background:

o Unity game developer with a degree in Software Technology from Industrial University of Ho Chi Minh City.

o Experience building prototypes and tools in Unity and C#.

• Responsibilities:

o Help validate that the Hydra Rooms pattern can be reused from engines like Unity/Unreal, not only web frameworks.

o Build small prototypes or proof-of-concepts calling the SDK from Unity, paving the way for future MSCI MOBA / other 3D games.

o Assist with gameplay tuning and QA for sample experiences.

  1. Le Nghia Dung – Junior Frontend & Documentation Support

• Links: GitHub: https://github.com/LeNghiaDung

• Role: Junior frontend developer and UI/UX support for dashboards, landing pages and documentation site.

• Background:

o Web Developer & Designer (IT student at Hanoi Open University), working with Laravel, ReactJS and Figma.

o Familiar with HTML/CSS/Sass, Tailwind, Bootstrap, MySQL and basic DevOps tools.

• Responsibilities:

o Implement and polish the public dashboard UI, landing page and documentation layout for Hydra Rooms & SDK.

o Help make developer documentation clear, readable and visually consistent.

o Support senior engineers with UI tasks so they can focus on protocol and backend work.

Why this team can deliver

The MSCI Catalyst ADA team combines:

• Real game production experience (multiple shipped MSCI builds, game dev content creators).

• Strong backend & DevOps skills for reliable Hydra/Cardano integration.

• Dedicated frontend/UI and documentation support to turn the solution into a polished, reusable SDK.

This lean but complete structure (1 project lead + 5 engineers) covers protocol integration, backend, game client, SDK and developer experience, which are exactly the skills needed to deliver the proposed milestones.