After releasing our mobile ARENA Alpha we need to onboard more People, upscale and monetize our F2P approach. In order to finally be able to act independently in economic terms!
This is the total amount allocated to AdaQuest Mobile - Tournaments.
This brings F2P Basic Player & Items Integration including our first monetization mechanic. We will implement Free and Premium TOURNAMENTS! As well as the game's shop system for gadgets & Basic Items.
No dependencies
AdaQuest mobile is NOT an open-source project for now. From the Game Design In order to finally be able to act independently in economic terms we need to hold the code internal. However, the whole AdaQuest project is designed to open up parts of the game to the modding community in the future.
So the plan is to make it at least partially open-source!
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As one of the first games projects at Project Catalyst, we have acted as ambassadors within the games industry since Fund5.
We've been developing AdaQuest ever since with the message --> make people have fun and make them stay!
Put more simply;
We onboard players and developers to Cardano!
(see our latest cooperation with an IndieStudio: TRISTOPIA)
FUND10 Gaming Proposal
But we want to achieve MORE for the Cardano ecosystem and finally attract more users from the classic gaming community!
Therefore we need progress and Free2Play as mechanics in our mobile ARENA game.
Tournaments bring exactly these features. It is quickly implemented and costs less than 56K ADA.
With this integration, the added value is more than given for the Cardano ecosystem.
We continue to develop as best we can, even in these difficult times.
AdaQuest has already brought us to the attention of Cardano community leaders.
We are known to the Project Catalyst leadership team and regularly use the weekly Town Hall to share our progress.
So far, we have done a very good job of staying free of any major negative news.
Our mobile ARENA alpha and dungeon crawler prototype have shown that we are at least publishing the projects we are developing and not just leaving them as concepts on paper!
As you will see further in the proposal, all team members have made their LinkedIn profiles public. Red Potion Studios is a registered entity.
After a long journey we finally decide to build AdaQuest on this three Pillars to ensure ongoing development in the future
Pillar 1 (Captain Obvious):
Pillar 2 (Rivalry == Tension)
Pillar 3 (user generated content)
Since the UX/UI and Game Design for this mechanic are already done the most work has to be done by our coders
Milestone 1 - Two Sprints (2 weeks each)
Milestone 2 - Two Sprints (2 weeks each)
After the testing, bug fixing and polishing phase (see Milestone 2) the final Milestone will be releasing the Tournament module to the public and overwatch this process.
Milestone 1 - Basic Player & Items
Deliverables:
Outcome: New game Version without the need for NFTs - Onboarding new players
Milestone 2 - Tournament mode & Player profile
Deliverables:
Outcome: New game Version with our first monetization (Premium Tournaments)
Strategic Advisor & Founder: Marcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Rockstar. In the past 10 years, he has helped some start-ups in their initial phase, and he will also provide guidance for the Cardano gaming community, as well! (LinkedIn: https://www.linkedin.com/in/marcin-kugla-a92b5964)
Art Direction: Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry. Starting as a big fan of the classic "point & click" adventures (e.g., Monkey Island, Beneath a Steel Sky, Day of the Tentacle) on DOS and hoarding tons of comic books, he turned his geek hobby into an ever-expanding full-time job! (LinkedIn: https://www.linkedin.com/in/christian-hayungs-9ba22457)
Game Design & Balancing: Alex worked as a creative director at Ubisoft's campus and as lead developer of Faith and Honor Barbarossa. He has considerable experience researching psychological and neurological sweet spots in game-based learning. With over 4 years of experience in game design, Alex is geared to bring the best gaming experience to AdaQuest!
(LinkedIn: https://www.linkedin.com/in/alexander-cimpeanu-b9507a112)
Coding:
Kevin Unger - Frontend - https://www.linkedin.com/in/kevin-unger-6124b5b2/
Simon Latusek - Backend - https://www.linkedin.com/in/simon-latusek-094728143/
Milestone 1 Budget Breakdown - 4 weeks
1 Project Manager part-time == 1500$
1 Backend Coder part-time == 2000$
1 Frontend Coder full-time == 3000$
1 UI/UX Designer part-time == 1500$
2 Testers part-time == 1000$
Milestone 1 Budget Breakdown - 4 weeks
1 Project Manager part-time == 1500$
1 Backend Coder part-time == 2000$
1 Frontend Coder full-time == 3000$
1 UI/UX Designer part-time == 1500$
2 Testers part-time == 1000$
Additional testers will be early adopters & community members = free
Additional: ADA prices include a 20% margin for volatility - this will be added on top
OVERALL BUDGET incl. taxes + Ada volatility needed 21,645$ == 55,500 ADA (0,39$/ADA)
The value to the Cardano ecosystem is actually settled with the question of mass adoption.
Because this is exactly what our game project delivers --> Increased attention in the classic web2 gaming community.
The fact that we make it as easy as possible for gamers to get in touch with blockchain can be added to that as well.
Finally, we are also ambassadors at various events, presenting the benefits of digital ownership with Cardano. All this together is cheaper and sometimes more effective than a multi-million marketing campaign :)