Game Developers lack the tooling to integrate decentralized systems like Cardano/Fluree/NFTs into their game or infrastructure
Adding tooling/plugins for Unreal Engine and Unity using Ikigai Technologies stack which combines Cardano/Fluree to provide easy NFT +more
This is the total amount allocated to Ikigai - UE4/Unity Plugins & Tools.
Supporting Resource References
Links to the supporting materials are given in brackets throughout the text, such as [1].
Problem Statement (continued)
With blockchain and NFTs surging, the interest for new ways to use blockchain in games continues to grow. The video game market is bigger than music and film combined [1] yet NFTs are still in their infancy. In 2020, there were over 2 billion users in just Unity [2] and 7 million developers. In addition to the wide indie scene Unity appeals to, Unreal Engine also attracts a similar number of developers at 7.5 million according to CEO Tim Sweeny [3]. Despite such a thriving ecosystem of developers and record breaking revenue from the video game industry, blockchain integration is few and far between.
While there have been solid efforts to integrate blockchain into UE4 [4] [5] and Unity [6], there still remain some pain points for developers that remain to be solved. While there will inevitably be efforts to add Cardano to these ecosystems, we believe it is not a small undertaking and requires professional experience to go from creating a passable tool/plugin to creating a robust, industry-ready plugin. Professional game industry experience for what developers actually want, professional experience creating these tools, and finally extensive knowledge of the blockchain/cardano ecosystem is needed. Finally, even after hooking into these systems, we believe being able to cross communicate between in-game worlds and other platforms is a must for mass adoption.
Summary of current problems:
Describe Your Solution To The Problem (continued)
We have assembled a diverse team with a veteran advisory board with years of experience at gaming company titans such as Epic Games and Riot Games (see full list below). Paired with our team of executives from the tech industry, marketing professionals, and game development experts; we are poised to dive in and create tools/plugins for everyone in the game industry and for Cardano to find mass adoption.
To accomplish this, we have a veteran team of senior developers from the company that makes Unreal Engine as well as experience building plugins for these platforms. Their resumes speak for themselves and are highly qualified to create industry-ready plugins and are aware of the tough road ahead of making sure the tools are robust enough and easy to use for developers of all skill levels to pick up and use.
In addition to creating the plugins, they will also be plugged into the rich ecosystem of https://logosphere.io with data that can be linkable across other platforms and games or even ecosystems outside of the game itself!
We also understand there is more work to be done even after creating robust tools. Other developers and companies need to know about it! Using Chris's experience with marketing (see experience below), we will push out status updates along the way as well as market to game developers when the tools are ready - or ready to be tested in Beta. Landing with a big splash helps grow adoption. We also know the frustrations from using a tool that is no longer supported, so we plan on keeping the team on staff as long as there are updates to be made before transitioning support over to Ikigai Technologies.
Deliverables:
• Unreal Engine (UE4)
• Plugin
• Integration to UE Marketplace
• Wallet integration
• Fluree / Logosphere integration
• Player-to-Player marketplace tooling
• Player-to-Marketplace integration
• Unity
• Plugin
• Wallet integration
• Fluree / Logosphere integration
• Player-to-Player marketplace tooling
• Player-to-Marketplace integration
Relevant Experience (continued)
Ikigai Team:
Other Developers:
Ikigai Partners:
Game Industry Advisors:
Defining Success
Having all worked extensively in the game industry, we know this is a much bigger task that may seem at first glance, and we want to do it right! Documentation, design phases, planning, and agile development practices will be established before any code is written. We are all senior engineers and know the importance of setting things up correctly from the start.
1 month in
3 months in
6 months in
No one likes to use plugins that are no longer supported. Any bug fixes or enhancements will be planned for and done here. Finishing all remaining tasks. Press releases and marketing to bring on more developers into the ecosystem will continue here.
8 months in
Expected Launch Date: Q2 2022
Budget
Developer Costs ($51,500):
Senior Engineer (working at VERY discounted rate from normally 250k+ salary) = $14,500
Senior Engineer (working at VERY discounted rate from normally 250k+ salary) = $14,500
Senior Engineer (working at VERY discounted rate from normally 250k+ salary) = $14,500
Software Developer Intern through DigiPen Institute of Technology (rest of compensation will be subsidized by Ikigai Technologies) = $8,000
Marketing ($3,000):
Marketing, sales, and outreach = $2,500
Miscellaneous ($1,500):
Advisory Board "Thank you" Reward = $1,5000
Floating 15% for unexpected costs ($4,000):
Developer tools, licenses, other unknowns = 4,000
Total ($60,000)
Links
Joe - Senior Engineer @Probably Monsters
Stan - Senior Engineer @Epic Games
Steven - Senior Engineer @Epic Games
Anon - Dev @AAA Studio