The video game industry market is bigger than the music and film industry combined; however, NFT's have only begun to scratch the surface.
Create a bundle of comprehensive, extensive business models that address both how NFTs improve or disrupt existing business models
This is the total amount allocated to Ikigai - Disrupting Games via NFTs.
Supporting Resource References
Links to the supporting materials are given in brackets throughout the text, such as [1].
Problem Statement (continued)
With blockchain and NFTs surging, the interest for new ways to use blockchain both for new features as well as new business models is continuing to grow. There is a disconnect between the old and the new. The traditional way for how both "Triple-A" and indie companies design their games to be fun while being profitable vs the new, emerging ways of designing games with NFTs/Tokens has a vast gap of knowledge. While the video game industry generates more revenue than music and film combined, the business models in the game industry vary drastically and it can be daunting to start new game projects or companies that introduce a blockchain element.
The video game market is bigger than music and film combined [1] yet NFTs have just in its infancy. "The Q4 release of the PlayStation 5 and Xbox Series X|S sealed a year of record-breaking growth. We now estimate that the games market generated $177.8 billion in 2020, up +23.1% year on year, the highest growth for the Market since Newzoo began tracking revenues in 2012." [2]
There are a few key problems when thinking about blockchain in games:
Describe Your Solution To The Problem (continued)
We have assembled a diverse team with a veteran advisory board with years of experience at gaming company titans such as Epic Games and Riot Games (see full list below). Paired with our team of executives from the tech industry, marketing professionals, and game development experts; we are poised to dive in and find the biggest opportunities within the gaming industry for Cardano to find mass adoption.
To accomplish this, we shall first perform in-depth market research on the gaming industry as a whole. Seeking and assessing the opportunities for NFTs and Cardano to make an entrance into the market. The market will be assessed based on segmentation (Physical Copies, Microtransactions, Subscriptions, P2P Marketplaces, etc..)
Thereafter, each segment will be analyzed and undergo deep market research. Our team of business experts, market researchers, and game developers will collaborate to create viable business plans that will execute upon the opportunity within the segment.
Upon completion, we anticipate releasing 10 business plans with the following general outline:
• Segment Overview
• Market Research
• Market Size
• SWOT Analysis
• Market Opportunity
• Benefit to the gaming industry/game companies/end users
• Business Plan
• Overview of Solution
• Implementation Plan
• Financial Analysis
• Timeline
• Projected Result
• User Growth
• Revenue
• Cost Savings
• ROI
Deliverables:
• Models in the Traditional space
• Physical Copies (retail / boxed revenue)
• Microtransactions (In-game purchases, DLCs, season passes, loot boxes)
• Subscriptions
• Player-to-Player Marketplaces
• Advertising
• Esports
• New models emerging with NFTs
• Virtual land
• Collectable nfts
• Tokens
• Post Research Business Model Suggestions
• Brand new model with proposed new ideas
• Second brand new model with proposed new ideas
[Example Deliverables]
A link to business model and slide deck that our team have built are linked here which can serve as an example as to what can be expected. While these are unrelated to games, we wanted to showcase our team has experience putting together detailed reports as well as a very experienced team/advisory board who help create detailed plans as seen below:
https://drive.google.com/file/d/1gUrdbhSEU8fSh2BzU-Ru8JNANmPAk-wb/view?usp=sharing
https://drive.google.com/file/d/1uauYSR_Dx7HeKIwXeff89CvGniV1bYyu/view?usp=sharing
Intellectual Property
This will be a true open-source initiative open to contributions from anyone who feels motivation and shares the excitement for this project.
Relevant Experience (continued)
Ikigai Team:
Ikigai Partners:
Game Industry Advisors:
Defining Success
High quality business plan and slide decks for all types of models in the games industry!
1 month in
2 months in
3 months in
Expected Launch Date: Q1 2022
Budget
Market Research 3 months ($15,000):
Tooling 3 months ($3,144.00):
Floating for unexpected costs (1,856)
Total ($20,000)
Detailed Table View: https://docs.google.com/spreadsheets/d/1pl1pqtl29an_sIWRFkPgCUxx0M7F9aVQZuQWgFUKNk0/edit?usp=sharing
Links
Ikigai Team:
Michael Yagi
Chris Chung
Developer/PM/Producers from Epic Games, Giant Enemy Crab, Treyarch, Riot Games, Xbox, DigiPen, +more