To ensure the future development of our long-term high fantasy classic RPG with competitive game modes, we will need additional funding.
Phase 2 will offer:
This is the total amount allocated to AdaQuest - Concept Phase 2.
PHASE 2 - Gameplay Concept - Dungeon Gameplay
Dungeon Gameplay – 10 important questions – some answers
1. What can you expect?
Since Phase 1 is all about individual character and ability development (Leveling), Phase 2 will bring your friends to the show! This will be a fully fleshed-out competitive dungeon crawler with some absolutely new and fresh unique features in this genre. Dungeons will be generated procedurally!
2. This is how a Round in AdaQuest Phase 2 will look like!
After you and your friend (2vs2) decide on which tribe you will go in season gameplay (dwarfish, barbarian, elfish, magician), you will be able to select one of the available dungeons.
In one of these dungeons, you will encounter a duo of a rival tribe. Besides this, the dungeons will offer hidden secrets, traps, monsters, and of course treasures! (Somebody says NFT? *looking around*)
You and your comrade will explore the dungeon in real-time and after solving some of the riddles and secrets you will be hopefully able to fight against the boss of each dungeon.
3. What will happen to the rest of my NFTs, when I choose the seasonal gameplay?
Hopefully, this overview will make it easier to understand:
Phase 1 - Duel-mode: All of your NFTs are available for leveling - no gain of season points
Phase 2 - Dungeon-mode: You choose a folk (Barbarian, Dwarves, Magician, Elves) for season gameplay:
4. Can I fight against the player rival tribe duo within the dungeon?
This will be possible and will include one of our secret mechanics we do not like to spoiler now!
5. Will I lose my equipment or even my NFTs?
No! Even if you die this won´t happen. BUT you and your tribe will lose season points which will lead to loss of territory --> Please remember we are creating a whole World for this.
6. What kind of battle mode will be used?
We asked already our community (over 600 members on Discord) and the majority seem to like a mixed-mode. Since we always communicate that this game is created by games for gamers, we will use the real-time mode for exploration and scouting and the turn-based for fighting and riddles.
7. Will it be possible to play Phase 2 in 1vs1 mode?
Yes! Of course!
8. How will matchmaking work?
For the first version, we will always adjust the power and level of each duo or single (1vs1) hero. Example:
9. My precious! My treasure! Where is all the gold? What can I earn?
Okay, okay understood. As already mentioned and typical for this genre, you will get for fighting monsters, rivals, bosses, traps, and secrets this kind of rewards:
10. How many Heroes do I need to play this game?
Well, at least you will need one NFT AdaQuest hero to really enjoy the game with all the features. However, we decided also to create a basic Adventurer totally free to play. This hero will let you experience all the important mechanics, but without play 2 earn, token gathering, or further ability development.
Like every other hero on Ada, this one will also use the basic items available through gameplay and at Tingle&Tangle special store 😊
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Please keep in mind this is currently our concept. So, every subject can be changed within testing. However, and as promised we will also let the community decide after creating the fundament. Thanks!
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Back to Phase 1 - So what we have accomplished within the last 3 months?:
Designed a whole world:
Marketing/PR campaign started:
Creating own API & Marketplace ready for smart contracts:
KPI - REPORT PHASE 1 incoming...KPI Report loading....done
How many developers are engaged in total since the beginning of the project?
How many products or services has this project generated?
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Why we need this additional budget:
As already stated in FUND5, this kind of game will cost around 500K$-1M$. So it is clear that Phase 2 will be not feasible only with the 55K$ we are asking for. But here comes the part where we need this "boost" mostly for the initial Phase 2 :
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Roadmap 2022 - AdaQuest Phase 2
Q1 2022 (estimated)
Estimated cost: 43.000$ (adjusted)
Success after 3 months:
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Q2 2022 (estimated)
Estimated additional cost for this transition period: 12.000$
Success after 6 months:
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Q3 2022 (estimated)
Q4 2022 (estimated)
Success after 12 months:
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Support us here:
www.ada-quest.com (Check out our NFTs)
Merch-Shop:
https://adaquestloot.myspreadshop.net/
Discord:
Twitter:
https://twitter.com/AdaQuestGame
Instagram:
https://www.instagram.com/adaquest_of...
Facebook/Meta:
https://www.facebook.com/groups/adaquest
YouTube:
https://www.youtube.com/channel/UCJdf...
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Team Members Bios(as available on LinkedIn):
Business, Testing, Lore, Sales:
Marcin Kugla - https://www.linkedin.com/in/marcin-kugla-a92b5964/
Michael Fischer - https://www.linkedin.com/in/michael-fischer-574678212/
Art & Illustration:
Ann-Kathrin Raab - https://www.linkedin.com/in/ann-kathrin-raab-8b1815184/
Christian Hayungs - https://www.linkedin.com/in/christian-hayungs-9ba22457/
Robert Schneider - https://www.linkedin.com/in/robertschneider138/
Game Design:
Alexander Cimpeanu - https://www.linkedin.com/in/alexander-cimpeanu-b9507a112/
Coding:
Dirk Potuslki - https://www.linkedin.com/in/dirk-potulski-71313428/
Viktor Machnik - https://www.linkedin.com/in/viktor-machnik-98b9031a8/
Code: Dirk 20y, Tom 10y, Lutz 7y, Vic 5y, Pav 3y
Art: Chris 15y, Rob 10y, An 3y
G-Design: Alex 5y, Mike 5y
Biz: Marcin 15y
Lore: Tom 25y